How to make Denarius fast in The Blood of Dawnwalker
Repeatable money routines: what sells for the most, Bewitching Influence, the Court-level silver trader, and why late upgrades push players into farming.

Set expectations first. Normal play does not earn enough to push several pieces of gear to max level.
A single legendary item going from the low twenties to a high tier can cost tens of thousands, and you wear several slots. So the real question behind “how do I make money” is how to turn loot into coin steadily without wasting story time.
Look at the cost first
Upgrade prices climb fast with item level, and the late tiers are the steepest.
Several first-hand playthroughs say the same thing: upgrade costs far outrun normal income unless you deliberately farm. That is why launch week produced a wave of farming content.
Steady income: four things to do
- Sell valuables. Diadems, goblets and similar luxuries have no other use. Grab them and sell to any merchant.
- Sell silver. Silver is contraband, so ordinary merchants refuse it. You need the specialist in Svartrau city, and the price is clearly better there.
- Sell Shiny Teeth. After finishing the Sanshani quest chain, that merchant buys Shiny Teeth, and humanoid enemies keep dropping them. This stacks naturally with questing. Community testing puts the price around 170 Denarius each.
- Sell gear and crafted goods. Once epics and legendaries arrive, common and rare gear is barely worth carrying, so sell it. Do not hoard crafting materials either: wait for an upgraded recipe, craft in bulk and sell the finished item for far more than the ingredients.
Bewitching Influence: buy this money skill first
Bewitching Influence in the Witchcraft tree does three things at once: it raises your sell prices, lowers your buy prices and improves what some merchants stock.
Multiple sources put the sell bonus at 15 percent. It pays itself back quickly, so pick it up before starting any farming routine.
Merchant gates: silver and Court level
The silver trader is not available from the start. It needs Court level 4.
If silver will not sell, check the level instead of trying other merchants. City merchants also carry better stock and prices than wilderness traders, so the trip is worth making.
A repeatable loop
- Keep auto-loot on while exploring, especially coins from containers, bones and corpses.
- Sort your bag into three groups: valuables and silver for special handling, gear below rare for direct sale, and crafting materials to turn into goods.
- Return to the main city, sell valuables and rare gear first, then take silver to the specialist.
- When a recipe has been upgraded, craft and sell in bulk.
- Do your buying for upgrades while Bewitching Influence is active.
If you plan to farm Shiny Teeth off humanoid enemies, remember that fighting costs time. Story time is expensive here, so check the day’s quest plan before you settle in to farm.
About the money exploits
Soon after launch, “infinite money” and “infinite loot” videos and posts appeared, with players reporting repeated chests at specific spots.
This page does not publish steps for those exploits, for two reasons. They can be patched out at any time, so following them often wastes effort; and skipping the economy undercuts the time-and-choice design the game is built on.
To judge whether an exploit still works, compare it against the newest official post rather than a video’s upload date. No balance change to economy or drops has shipped as of Hotfix 1.0.5, but that can change with any patch.
Sources
Related Articles
Guides
Early build and skills
A level-banded early build: free passives first, sword mastery as the backbone, then Soul Reaping by day and Corruption by night, with manuals and gear priorities.
Guides
Choices and consequences
How timed actions, inaction, character deaths and competing priorities shape quests and outcomes in The Blood of Dawnwalker.
Guides
Endings and branches
Every ending branch by decision point: the three castle-assault allegiances, the deal with Brencis, the early secret endings, and why the counts differ.